Founded and drove development of Requiescat: The Dreadful, an indie survival-horror title set in the middle ages, taking it from concept through a fully playable demo. Being the co-founder of a small project meant covering the full pipeline - not just designing the game, but building the world and its atmosphere.
Tuned core mechanics and systems for pacing and difficulty, balancing gameplay across the full demo.
Designed the demo's environments from the ground-up, shaping map layouts, flow and gloomy atmosphere to reinforce the game's horror tone.
Wrote the game's texts and dialogue, shaping tone and voice for its narrative.
Tracked and resolved issues across testing passes, keeping builds stable through to delivery.